Showing posts with label Character Modelling. Show all posts
Showing posts with label Character Modelling. Show all posts

Thursday, 19 January 2012

Mermaid Sculpt Update


You may remember her from a while back... I started sculpting this, then found my computer couldn't handle the polys I wanted. So I got a new one! First detail pass almost complete... Just gotta finalise her detailing, colour (I have NO ideas what colours to use yet), add texture, then make a weapon and some boob-coverage. So... Not much then! As long as she's creepy and awesomely detailed by the end, it doesn't matter how I get there :)

Friday, 28 October 2011

Wednesday, 19 October 2011

WIP - Birdman Tutorial

So I've finally found motivation to do some more 3D work! This is part of the 'Birdman' tutorial that comes with zBrush essentials (great book. Pick it up!). I'm doing my own stuff too, which will come soon, but this is a nice way to get back to basics and remind myself why I love digital sculpting so much! Still needs much more detail and painting, but I'll get around to that...


I've also started part-time tutoring the Computer Animation/Games Art courses at my old uni. Should keep me entertained until my next break. And if I can show them a little something/help them achieve more from the course, then I've done my job :)

Hit me up. Let me know what you think!

Wednesday, 20 October 2010

Freya WIP 2

Character Update:


Due to the inevitably gargantuan poly count this chick is gonna require... It looks like I might have to work one item of clothing at a time :S I don't really like that workflow... I prefer to do the whole thing in detail 'passes' but, I don't really want to crash zbrush either :P

I'm liking the look so far... I think the bristles of her fake hair are coming along pretty nicely... It's a shame you can't see some of the detailing on her helmet and collar (needs more blood staining?)... But I'll post that another time :)

Advice and constructive criticism is encouraged. Thanks!

Sunday, 17 October 2010

Freya WIP

Finally got her into zbrush! 



Only spent 5 minutes in there so far, but something tells me I will be spending a lot more time on her now :D 
Watch this space!

Sunday, 8 August 2010

Alexis W.I.P

W.I.P of a collaboration I am completing outside of work.
Character design courtesy of Laura Jane Francis


All the zbrush sculpting and colouring was done in one day! Pretty impressed with myself I gotta say...
However, she's looking a bit like Jean Luc Picard at the moment...


She'll be finished by Friday :-)

Tuesday, 18 May 2010

Almost there!

Quick round-up of my projects due in Friday. For the first one, here's some steampunk cleavage:


(Don't give me that look... I know it's what you came here for)

Project number two, a warm period office come drawing room:


And lastly,my baby:


Enjoy!

Sunday, 2 May 2010

Character W.I.P: Fabric Study

This may be the saddest thing I write all week, but I actually really enjoy sculpting fabric...
It's a great lesson in weight and perseverance.



IMHO, I picked the best reference, Caravaggio:


 

Saturday, 10 April 2010

Ahead of schedule, but always behind :(

SLIMY!!

SCARY!

INTELLIGENT!


SLIMY!


CARING!

SLIMY!

Isn't she gorgeous? 

To do list:
-Teeth need fixing
-PIPES!! Very important (need help for those)
-Photoshoot!
-Compositing (including HDRI/light setup)
-General tweaking (I am NEVER happy.)

But first... A well earned break!

If you can think of anything else, PLEASE let me know.
Constructive criticism is always appreciated :)

Saturday, 3 April 2010

My precious...


Oliver loves his shiny tin foil :)

Advice and suggestions please?

Friday, 2 April 2010

I went to see 'How to Train your Dragon ' tonight. I was hoping it would give me some inspiration/motivation, but as usual, it fell flat on it's Dreamworks face and failed, despite being a perfectly enjoyable movie.
I LOVED the main dragon... It's design and animation was totally spot on, and the sceness where it interacted with the main character, Hiccup, were beautiful... Shame that this wasn't capitalised on. Still... It's worth at least 2 Shreks.



I love seeing my babies come to life :D

This needs  a  LOT of work... But I've FINALLY started it, which is something... Plus, I will actually have time to work on it over the next week, after having bitten my nails all week in work experience (which was AMAZING by the way) worrying about it...

Wednesday, 3 February 2010

Watch out kids, this one has lots of words! (Oh no!)

So... My major project is coming along nicely...

If you think her hand is impressive, take a look at her rack!



As you can see, I'm onto texturing. I'm quite happy at the moment, though I feel very behind! I'm also at that horrible 'self-doubting' stage of any project, where you start to wonder if the whole thing was even a good idea (everyone else gets those...right?) I wanted her finished this weekend but there is so much left to do... 
As always some constructive criticism (or friendly support) would be awesome!

I realise how boring my work is, and if you're still reading, then thanks! But today I actually did something interesting: I had a face to face interview with Merlin Crossingham, the new Creative Director of Wallace and Gromit! After only a few hours of rushedly learning interview techniques yesterday I threw myself into it! Of course, he was really easy to talk to and the whole thing went very well... I'm very very grateful to have had the opportunity!
I wish I could post some proper quotes and make an article of it, but I need to keep it under wraps for my dissertation. Needless to say though, it was totally enlightening, and I now feel very motivated! It's always great when you can talk to someone you aspire to, especially when everything they say solidifies your beliefs.

P.S, I had a 1st for my Lion-O project! I was truly astounded, and very grateful (and I didn't even have to use the Youtube video complete with soundtrack!) :D

PRINCESS AND THE FROG FRIDAY. BE THERE!

Thursday, 21 January 2010

Choo Choo!

I like making characters :D



Because I picked feature art, I was able to make proper hair! Awesome huh? Needs a bit of work but I must admit, maya had me impressed! THE most important thing to me about making characters is keeping their 'charm'. I don't know what it is exactly, but it's just a little something they all have in my drawings, but it's hard to keep it in the CG model... Anyway, it's all in the face and eyes, which is where I like to spend most of my time. She's in the 'dead' stage at the moment, her eyes are greyed and her skin isn't coloured yet so it's hard to tell what's gonna happen, but I have a feeling it will all come together!
I wanted her to have a stylised look (something like 'Bolt' or 'Cloudy'). In fact, I managed to get ahold of the source code for Disney's proprietary texturing software... But it's unuseable!!!! Hurry up programmers!



Some Z brush caps for the geeks to scrutinise. I've been sculpting for 1 day, so don't be too harsh, but advice would be welcome :)
(before you point out the breasts... She's wearing a corset duh!)

So yeah, it's 9:30PM, and I refuse to do more work today...

Monday, 7 December 2009

Game Character - Lion-O!

Work Upload time!
(I HATE this shameless self-promotion, I'm sorry!)



Here's the project I've been working on for the last three weeks. It's been Hell. At the start of the project, I established that I was utterly disappointed and bitter about the mark I had for my environment, and I felt I had something to prove. In my usual rebellious and industrious fashion, I strove to stay one step ahead, and this is the result:



Although I'm quite happy with the outcome on a personal level, I wouldn't like to predict what marks I'd be given for it. And I don't really care. I learned a lot making this character, and it has prepared me for more to come, and that's what is important.











If you're reading this, thanks for looking!

P.S. I found this hilarious blog: http://yahoowackjobs.blogspot.com/ Please take a look if yu're feeling down, it really deserves more attention.